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WarFlail's Armoury is primarily for the fans of Hârn. Here you will find Bill Gant's HârnMaster House Rules, which tries to make an excellent RPG system even better! Also at this site is HÂRN LINK, the most comprehensive database of Hârn-related sites on the web.

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Saturday, 27 September 2008

Updated HMA GM Screen

Indeed, updates on this site have been slower than a M'nogai speed race, but fear not, the bellows in the Armoury are still working! Version 1.1 of the HMA GM Screen is now available.  The only changes are:
  • Clarification regarding the M*2 (as opposed to the normal M*2) Missile Strike result: the capped dice roll only applies to thrown weapons.
  • Correction on the F / S Rolls from Injury table: an MS result from a G4/G5 injury results in a Fumble/Stumble, not a TA, as the default outcome from such wounds is supposed to be an automatic Fumble/Stumble.

Other HMA Updates

I'm not exactly sure why some of my oldest HMA-related files never got posted, but I have now attended to them.  These should help explain what makes HMA different from the other HM systems.  I have added the following files:
  • How does HMA differ from HM3?
  • HMA Missile Combat rules
  • Monster Leather for HMA
All of these files are available from here.

Wednesday, 23 July 2008

The Creator of Hârn Passes to the Blessed Realm

Today, N. Robin Crossby, the creator of the world of Hârn, passed away after a prolonged battle with cancer. This is a very sad day. Rest well, Robin, your memory will live on, as will your gaming legacy.

His final blog, posted today:

The Harnmaster has returned home. He wanders now the roads of old Harn, reviewing his handiwork.

My name is Silmariel. I am a half Sindarin demigod who resided once in the mountain fortress of Taur Unque. I have not been to Harn in a long while, but in my youth I spend much time there,challenging the unchallengable and creating the impossible, all under the careful, and some sadistic, eye of the Master. In those days, it was a place of magic and mythicl beasts, elves and dwarves and all manner of non human beings, where the unachievable and some times the unthinkable, could be achieved with a roll of the dice.

So if, as you travel, you encounter an ageless bard, his red brown hair and beard moving gently in the breeze, an old lute strung across his back and clutching fondly a well loved oak staff with a celtic dragon engraved upon it, say a heart felt hello. If, however, you see a glint of humour in those hazel eyes, beware. You are in for an adventure.



Tuesday, 18 March 2008

Updated HMA Character Profile

I've posted version 1.2 of the HMA Character Profile, with updated manual.  The main improvement is the addition of a Friends & Enemies sheet, but there are a number of minor bug fixes as well.  Also, you can now see the approximate price of weapons and armour by default (previously you had to unhide columns and hunt around - messy).  Check it out: HMA_Character_Profile.zip


Sunday, 16 March 2008

Hârn-Fan.Net

Previously separate fansites The Alienage and The Castellan have now been combined into a new website called Hârn-Fan.net.  There is a wealth of economics (Alienage) and military (Castellan) resources here that help to provide a more realistic medieval 'feel' to how Hârnians trade and fight.  Check it out.

Deity Update

The GM tool Deity continues to be updated - now version 0.4 and growing.  The website: http://deity.sourceforge.net/

WarFlail's Campaign

I'm pleased to say that after a lengthy hiatus, I've started up a new face-to-face Hârn campaign!  Based in the Kandian manor of Giln in the Earldom of Kuseme in 711TR, this weekend I launched the campaign with two players - Timo and Alex.  I will be posting non-spoiler information soon, just in case anyone is interested.

Giln 711-712TR


Wednesday, 30 January 2008

Farewell, Ab Initio

Regrettably, I have had to take website Ab Initio off the HÂRN LINK at the request of its webmaster. Llywelyn Mawr's reason was that it has been years since he had worked on that particular project and has since moved on to other things.


Monday, 20 January 2008

Deity - Role-Playing Game Support Engine

A new addition to HÂRN LINK is Deity, a GameMaster tool written by veteran Hârniac Brian White (who is also the author of the recently revived Internet Hârnica). This tool is intended to assist the GM in all kinds of RPGs; the first supported game system is, of course, HârnMaster (HM3 to be exact). Head on over to the website to check it out: http://deity.sourceforge.net/

Deity is written in Python and uses wxWidgets for the user interface.  You'll need to install both of these packages before it will run.  Full details are included in the file "INSTALL-win.txt" within the distribution archive.


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